AI Insights · Timothy · January 2022
Top 5 Superhero Games Performance on Android in Australia, Q4 2021
Explore the performance of the top 5 superhero games on Android in Australia during Q4 2021, based on data from Sensor Tower. Discover trends in downloads, revenue, and active users.
In Q4 2021, the top 5 superhero games on Android in Australia exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's metrics, based on data from Sensor Tower.
Marvel Contest of Champions saw a notable increase in weekly revenue, peaking at approximately $52K in the week of December 20. Weekly downloads fluctuated, reaching a high of 633 in mid-October before dropping and then stabilizing around 490 by the end of December. Active users showed a general decline from 2.4K in late September to 1.6K in mid-November, with a slight recovery to 2.1K by the end of December.
MARVEL Strike Force: Squad RPG experienced consistent weekly revenue, with a significant peak at $32K in the final week of December. Downloads saw a sharp drop from 893 in late September to 176 in late November, before rebounding to 542 by the end of December. Active users followed a similar pattern, decreasing from 2K in late September to 1.2K in late November, before slightly recovering to 1.6K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE had a strong performance in terms of weekly revenue, which peaked at $35K in the last week of December. Downloads remained relatively stable, with a notable increase to 335 in the final week of December. Active users showed a consistent trend, maintaining around 3.8K to 4.3K throughout the quarter.
MHA: The Strongest Hero showed moderate revenue fluctuations, peaking at $6.7K in early November and ending the quarter at around $5.4K. Downloads saw a declining trend from 491 in late September to 137 by the end of December. Active users followed a similar downward trend, starting from 1.1K in late September to 615 by the end of the year.
Legendary: Game of Heroes displayed stable weekly revenue, peaking at $6.1K in mid-October and ending the quarter at around $4.3K. Active users gradually decreased from 352 in late September to 155 by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.